Collection of Gerth

    Works

  • Kiosk
  • Way Finder
  • Random
  • Product Video
  • Kohls.com
  • Print
  • MOON
  • Photography
  • Painting
  • Information

  • About
  • Contact
  • Links

Troy Gerth

The Kohl's Kiosk project.
Three Kiosks
The design of the Kiosk started by looking at who all the users of the device would be. This included customers, store associates, maintainance, cleaning staff and anyone who would come into contact with the device.
Frankenstein
Usability and functional requirements began to dictate form. How does the user "see" the device? What are the cultural expectations?
First Design
The hardware design began to revolve around the screen and its orentation. Size of the screen for visibility, ease of use, impactful visual design of the interface.
Refined Prototypes
No plastic keybords, no mice, no trackballs. Hard to clean, breakable, hard to use egonomically. This is the age of the iPhone touch interface. Sketching, studying existing designs, prototyping.
Proto Sketch
The first real look.
Proto Sketch
Closing in on the design. Full size foamcore mock-up.
Mock-up
Mechanical considerations are worked out as foamcore becomes metal.
Shell
Usability and accessibility stear hardware placement and interface design. The device was always invisioned to meet the needs of all users.
Scan Panel
Clarifying and simplifiying all the options available. What are the users basic requierments?
Scan Panel
Final stages with functional hardware.
Final Scan Panel
The eveolution of hard prototypes.
Three Prototypes
The first prototypes appear in stores.
Photo: Mark Hoffman
Store Photo1
Photo: Mark Hoffman
Store Photo2
Photo: Mark Hoffman
Store Photo3